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News - Clair Obscur: Expedition 33 : Patch 1.2.3 wurde pünktlich eingespielt und das steckt drin

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Clair Obscur: Expedition 33 gehört derzeit zu den bestmöglich optimierten Spielen seit langem, aber ein paar Macken hatten sich dennoch eingeschlichen. Ein erster größerer Patch ist nun da.

Clair Obscur: Expedition 33 überzeugt nicht nur hinsichtlich Story, Art Design, Sound und Gameplay. Auch Optimierung und Bug-Freiheit bewegten sich auf erfreulich hohem Niveau. Um verbliebene Macken auszubügeln, hat Sandfall Interactive am Wochenende einen größeren Patch eingespielt, der einiges an Fehlern behebt und auch einen übermächtigen Maelle-Build nerft.

Der berüchtigte Stendhal-Build von Maelle verursacht nun nämlich 40 Prozent weniger Schaden. das ist immer noch viel, aber damit kein Gamebreaker mehr. Die Waffen Lithelim und Blizzon erhielten Fixes, weil deren High-Level-Skalierung nicht sauber funktionierte, Medalum erhält hingegen erhöhten Schaden.

Ebenfalls behoben wurden Probleme, bei denen Esquie in der offenen Spielwelt steckenbleiben konnte und auch einige Open-World-Gebiete, wo derartiges passieren konnte, wurden gefixt. Hier die Patchnotes von Update 1.2.3 von Clair Obscur: Expedition 33 im Detail:

Steam Deck

  • Fixed backgrounds of various menus not displaying properly on the Steam Deck

Various Ultrawide Fixes

  • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions

  • The Options menu image will no longer be stretched in ultrawide resolutions

  • Combat UI now adapts correctly to ultrawide resolutions

  • Game will no longer minimize upon changing settings in ultrawide resolution

  • Cutscenes won’t letterbox in 32:9 aspect ratio

  • Title screen now displays fullscreen when the game is launched in ultrawide resolution

Mouse and Keyboard

  • UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard

  • Mouse buttons do not become unresponsive after first use

  • With mouse cursor on screen, using 'WSAD' or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action

  • Left Mouse-button click will no longer block the player from using Keyboard to navigate menus

  • Mouse input is not lost after the first Jump counter attack if it is pressed only once

Fixed areas of the world map where you can get stuck:

  • Between lanterns scattered on the ground near Stone Wave Cliff portal

  • While walking on the ship wreck near the Forgotten Battlefield level entrance

  • Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level

  • Between two small rocks located between Spring Meadows and Abbest Cave

  • Between vases and corals when jumping from rooftopps

  • Between various rocks

  • In ruins behind Flying Manor level entrance

  • Near the bridge between Flying Waters and Spring Meadows

  • In the rocks on the World Map, near Flying Waters

  • Next to hardened land, close to the Flying Waters location exit

Fixed situations where Esquie specifically would get stuck (poor guy):

  • When taking off from paint bridges, making him fall through the bridge and restrict movement

  • When flying into bottom parts of levitating structures near Visages

  • Near the Flying Waters entrance level

  • Near a giant hammer when traversing close to Blades' Graveyard level

Weapon and skill fixes and tuning:

  • Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.

  • Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.

  • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.

  • Stendhal: Reduced damage by 40%.

Other fixes

  • Boss encounter in Stone Wave Cliffs can now be finished on NG+

  • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows

  • Fixed being unable to shoot in Free aim while exploring levels due to worn triggers

  • Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp

  • If at camp you pick “remember the objective”, then quickly choose to "go to sleep" and immediately after press "leave", the screen no longer goes black

  • You can no longer trigger the "Discovering the truth" cutscene in Old Lumière a second time in a row, splitting the party forever.

  • Update to rolling credits

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