Ein weiterer Patch für 'Space Empires 5' steht jetzt zum Download bereit. Version 1.66: 1. Fixed - More AI improvements. 2. Fixed - If you received a tech level through trade or treaty, the expected benefits would not reflect the new level on the Research window. 3. Added - Multiple upgrades of items are now condensed into single log item reports. 4. Added - Vehicle class name to the Fleet Transfer window. 5. Fixed - Combat replays would replay incorrectly if the combat took place in an asteroid field or nebulae. 6. Added - Script Function "Sys_Is_Sector_In_System". 7. Added - Formula function "get_empire_ability_facility_count" was not being recognized. 8. Added - Formula function "get_empire_specific_facility_count" was not being recognized. 9. Added - Formula function "get_empire_queues_ability_facility_count" was not being recognized. 10. Added - Formula function "get_empire_queues_specific_facility_count" was not being recognized. 11. Fixed - You can only reply to a message once but you can reply to old messages. Version 1.65: 1. Fixed - You can not reply to old messages. 2. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would only transfer 1 at a time regardless of the amount setting. 3. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should not show the cargo item in the transfer order. 4. Fixed - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transfering facilities to a ship. 5. Fixed - The population bar for planets would be huge if the current population was greater than the max population. 6. Added - A warning message to the Intelligence window if you are spending intelligence points against another empire but have not set a focus area. 7. Fixed - Sometimes the ruins icon would still be showing after the planet was colonized. 8. Fixed - Map Compiler now supports mods. 9. Fixed - Map Compiler would show error windows even when run from the command line. 10. Fixed - Speed improvements for AI player processing. 11. Added - Script Function "Sys_Get_Facility_Name". 12. Added - Script Function "Sys_Is_Debug_Print_In_Use". 13. Fixed - AI improvements and fixes. Version 1.64: 1. Fixed - Nebulae events had an incorrect picture filename. 2. Fixed - Game would hang during end of turn processing when a new empire was created. 3. Fixed - The Ships List window was sorting crew amount as text instead of as a number. 4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause planet and ship reports to not show their individual minister icon. 5. Fixed - Norak cruiser and battleship had switched models. 6. Fixed - Sometimes an AI seek order would cause the game to lockup. 7. Fixed - AI Political memory was saving incorrectly. 8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.
Dateigröße: 13 MB
Dateigröße: 13 MB