News - Clair Obscur: Expedition 33 : Patch 1.3.0 ist da mit Retry-Button für Bossfights
- PC
- PS5
- XSX
Es ist etwas ruhiger geworden um Clair Obscur: Expedition 33, was aber nicht heißt, dass die Entwickler auf der faulen Haut liegen. Patch 1.3.0 bringt viele angenehme Neuerungen.
Sandfall Interactive werkelt weiter daran, das ohnehin schon grandiose Clair Obscur: Expedition 33 zu optimieren. Nun wurde Patch 1.3.0 veröffentlicht, der vor allem im Bereich Quality of Life einiges an Verbesserungen mit sich bringt.
Eines der Highlights ist die Retry-Funktion für die Bosskämpfe. Bekommt ihr von einem Boss die Kauleite poliert, poppt nach eurem Ableben ein Fenster auf, das euch direkt einen neuen Versuch starten lässt. Laut Sandfall eines der meist gewünschten Features der Fans.
Weiterhin dabei sind Verbesserungen für DLSS und XeSS, einige Überarbeitungen im Interface und viele weitere Annehmlichkeiten.
Hier die Patchnotes von Update 1.3.0 zu Clair Obscur: Expedition 33 im Detail:
Performance and Visuals
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DLSS & XeSS Enhancements: Added Frame Generation and Low Latency Mode support for both DLSS and XeSS (compatible GPUs only). Enjoy smoother gameplay and lower input lag!
Quality of Life Improvements
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Battle Retry Prompt: A new pop-up window appears after defeat, giving you the option to quickly retry the battle.
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Lumina Cost Display: The Pictos menu now clearly displays the Lumina cost of each ability for better planning.
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Autoplay Dialogue: Added an optional autoplay feature for dialogues outside cutscenes. You can toggle it in the settings and during dialogues.
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Separate Volume Sliders: Audio settings now lets you independently adjust the volume for exploration and combat phases.
Accessibility
- Added icons to Lune’s Stains to improve readability and accessibility for colorblind players.
Combat
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Lune's "Thermal Transfer" skill will no longer grant an extra turn without meeting the Stain consumption requirements
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Characters will no longer gain immortality when using the Second Chance pictos combined with Healing Boon and Protecting Death
Miscellaneous
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Fixed the Rocher holding a crystal occasionally despawning after reentering the Stone Wave Cliffs
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Fixed some players being teleported behind the Monolith upon loading a save
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Fixed Gameplay modifiers being applied to a New Game save when enabled on other saves
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Fixed landing as Esquie without the party spawning, leading to input loss
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Fixed the Fog on Flying Manor covering the screen and blocking the view on Steam Deck
Achievements
- Fixed journals vanishing after loading a Save File that was created at the exact moment of picking up that journal
The following two trophies should now pop for you when you load your save if you were affected by these bugs:
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Fixed "Expeditioner" and "Trailbreaker" achievements not unlocking if the characters reach a level higher than 33 or 66 after a battle
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Fixed 'Connoisseur' and 'Follow The Trail' achievements not unlocking after collecting all required items on some savefiles
Environmental Polish
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Various environmental bugfixes, tweaks and visual polish across multiple levels for a more immersive experience.


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