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Patch - Two Worlds : Two Worlds

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Change log 1.3.

Alchemy - exploit removed
Shops - process exploits - fixed
Objects stacking - parameters changed.
Multiplayer lag problem - fixed
Deadly pirouette skill - fixed
Knock down skill - fixed
Stability skill - fixed.
Stealing skill > 100% - fixed
Dead hands spell - level fixed.
Kit Rae weapon names - fixed
Shooting from water - enemies don't reacting - fixed.
NPC reaction for stealing - fixed
Weather behaviour (rain from blue sky) - fixed.
Sliding/walking on the walls - fixed.
Death from jumping from high altitudes - fixed.
NPCs walking through palisades - fixed
Logical problems in quests - fixed.
Incorrect bonuses on different equipment e.g.: "Double Blade skill" bonus on a shield - Fixed.
Stealing inside closed houses - fixed
Horse riding map in second town -fixed
Killing citizens with horse - fixed
Huge arrows on monsters - fixed
Minus values for attack and defence for high Dexterity values - fixed
Weapon stats not refreshed after stacking on character - fixed
Crash when attacking sister - fixed
Friendly fire in Arena modes - fixed
Sneaking with shield -shield position -fixed
Alchemy bug - creation of empty potions - fixed
All skills available in multiplayer from start - fixed
All skills unlocked in multiplayer -fixed
Faster looting animation
Cooking one object - blocked.
Recooking cooked potions - blocked.
Tool tips for damage and protection types added.
Toll tip for gold icon added.
Gandohar/Reist/Kira - invulnerability added
Stealing skill - list of stolen objects - added
Faster running speed on roads - added
Water splash - added
Mouse buttons configuration - added  
Second key mapping for each activity - added
C - F1
I - F2
M - F3
L - F4
G - F5


Change log 1.4.

For points marked with *) game has to be started from the beginning: Main Menu ->Start New Game.
Using save games will disable patch functionality for those points and may lead to unexpected results.

*) - Monsters strength and HP rebalanced
*) - Bandits strength rebalanced
*) - Bows strength rebalanced
*) - Melee combat weapons rebalanced
*) - Traps rebalanced
*) - Magic rebalanced
*) - Skills rebalanced
*) - Skills requirements rebalanced
*) - Equipment requirements rebalanced
*) - Weight rebalanced
*) - objects stacking rebalanced
*) - fighting from horse - not so powerful
*) - immunes added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire)

New features:
 - Faster graphic rendering on nVidia Graphic Cards.
 - Moving/selling multiple objects - with Left Ctrl pressed.
 - Vitality, Strength, Dexterity, Willpower - timed potion effect displayed in inventory.
 - Inventory space increased.
 - New graphic settings added DOF, Horizon, water reflections, hit info, player info
 - Bow auto aiming option added
 - Magic aiming cursor visible even if attacking spell is not highlighted
*) - Killing NPCs inside houses - invisible for other NPCs
*) - 4 new armour sets added.
*) - More Animals in villages (hens, ducks, gooses).
*) - Magic shop near firs teleport in Komorin.
*) - Brotherhood shop at Vesit Delurna Coral.

Fixed bugs:
*) - Soulpatcher gives more points than you actually have - fixed.
*) - Quest with Nellor - fixed
*) - Fariel is dying killed by spider.
*) - Death Strike skill fixed.
*) - Guards harassing player after paying one of them with 30% - fixed
*) - torches stacking
- Many clipping bugs on various maps - fixed.
- Disarming arrow - crash - fixed
- Not working heavy maces -fixed
- Bombs explosions - fixed
- Horse behaviour - improved
- screens zooms while upgrading a skill
- game crash when buying spell card magic hammer and trying to add it directly to my active spell.
- If you set the spellbar focus to a defensive spell you can't use a hotkey of any offensive spell that needs a target because the char doesn't aim (and all the spells will hit the floor). It would be good if the cross-hair is always visible


Change log 1.5.
- unique names for all weapons and equipment parts
- new graphics for all faces
- fast looting of animals
- magic manual aiming option added.
- summoned creatures follows hero
- summoned creatures can't be looted
- neutral animals do not respawn
- quality of objects inside chest depends of lock level.
- magical weapons and armours added to Congregation shops.
- weapon enchanters added to Congregation shops.
- fixed bug with equipment objects - the same looking object with different values.
- When finishing final quest for one guild/Party reputation for opposing party goes to 0.  Skelden/Karga Clan Giriza/Association
- Fixed bug in last Association quest and last Giriza quest. Now those quests can be finished.
Dateiname: twoworlds_servicerelease_1_5.exe
Dateigröße: 1 GB

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