Patch - Take on Helicopters : Neues Update in der Beta
- Medium: flight model would become unstable after rapid slow down, and damage the tail rotor
- Improved FXAA and SMAA
- Better handling of cases when 3D resolution is not 100%
- SMAA uses color edge detection method instead of luma edge
- soundLandingGear entry added for helicopter configuration
- Landing gear actions did not work in external view
- Player gunners are no longer told which weapon to select
- MP: spawned vehicles would sometimes get doubled weapon magazines
- MP: moveIn*** commands would sometimes show full getting in animations and door animations
- Landing gear suspension sound effects were played when the gear was retracted
- Battery and starter sound effects were sometimes not playing correctly
- RenderTarget fov parameter was not read from config
- Underwater RenderTarget cameras would show artifacts on the primary RenderTarget
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