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Patch - Star Ruler : Weiteres umfangreiches Update

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[Fixed] Space ports have been given dedicated storage for the materials they transit, increasing their late game effectiveness. As they would likely be far too effective, their trade rate has been halved.
[Fixed] Ships now have a valid owner during hull initialization.
[Fixed] Stealth systems had incorrect hint values, and were overly powerful at high levels.
[Fixed] Removed unnecessary code in the economy, and fixed a reversal in metal/electronics generation.
[Fixed] Fixed a crash related to unowned objects.
[Fixed] The Jump Drive is no longer available at the start of the game.
[Fixed] Fixed issues with the Dry Dock and Military Outpost.
[Fixed] High Sensitivity mice could make it difficult to use the research queue.
[Fixed] Fixed an out-of-bounds error in the research queue.
[Fixed] The resolution drop-down list wasn't recognizing the current resolution.
[Fixed] Salvagers will cease salvaging when full in cargo.
[Fixed] Fixed Ringworlds making saves unloadable.
[Fixed] Marking a design obsolete should instantly hide it from the list with obsolete designs hidden.
[Fixed] When the planet window opens, the ships list is refreshed. (Related to above fix)
[Fixed] The current mod is reset to "Standard Game" upon exiting a game. Fixing tutorial being re-played when quickstarting after playing the tutorial.
[Fixed] Planet queue modification in multiplayer actually works now.
[Fixed] AIs were trying to create fleets too early into the game.
[Fixed] Missile Racks now correctly consume ammo.
[Changed] Vertical/Horizontal sensitivity is now set in 0.05 increments, rather than 0.1.
[Changed] Salvagers grant equipped ships a Deposit Metals order, which should improve their automation.
[Changed] Movement lines are visible from far away, and at least one line will always display with units selected.
[Changed] Selected objects' icons are now whiter, and visible much further out.
[Changed] The New Game menu has been re-ordered a bit.
[Added] Added an option to the config file to control panning speed.
[Added] Added panning speed to the options menu.
[Added] Added zoom speed to the options menu.
[Added] Added autosave interval to the options menu.
[Added] Added a checkbox to toggle zoom out behavior between current and Supreme Commander-like zoom out. Defaults to SupCom style.
[Added] Added new system ring images to differentiate between statuses of systems. (e.g. Has Planets vs Has Ships Only)
[Added] Added the version number to the Main Menu (in the top right).
[Added] The AI now utilizes a wider variety of designs.
[Added] Layout AI settings are now exported/imported.
[Added] Added a toggle to enable/disable a threading compatibility mode. Should make it easier for people experiencing early freezes to correct the issue.
[Added] Added a nickname box to the multiplayer window.
[Added] Added a refresh button to the multiplayer window.
[Added] Added a "Public Server" checkbox. Disabling this will prevent your server from being listed on the server list.
[Added] Added an action (bindable to a key) to reset the view's roll to default.
[Added] Middle-mouse click on an object focuses it and resets the camera's roll.
[Added] Added some localization strings.
[Added] System names are now loaded from a text file (Game Data/systemNames.txt), one per line. Mods can overload the file to use their own names.
[Added] Added approx. 100 system names.
[Added] Added option to change the AI difficulty from 0 (Easy) through to 5 (Hard). 2 is behaves as it did before. Affects how often they think, and a few other things. The tutorial uses difficulty 0 now to minimize the possibility of the AI interfering.
[Added] Sub Systems can now use tags beginning with Restrict: (e.g. Restrict:Engine) to prevent Sub Systems with the specified tag from being used in the design.
[Removed] Removed unused images.
[Removed] Removed Ships Rumble option, as it had no effect.

Dateiname: SR_v1.0.0.2-v1.0.0.4.exe
Dateigröße: 1 MB

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