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Patch - Star Ruler : Etliche Verbesserungen in neuer Aktualisierung

  • PC
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Changes:
[Fixed] Fixed an issue that broke most sub system modifiers and planet conditions.
[Fixed] In the Stellar-pedia, the Shipyard world's description was for the Construction world. Also added the Shipyard world's correct description.
[Fixed] Float input fields in the new game menu were not working properly.
[Fixed] Players could not rejoin empires after a multiplayer game was loaded from a previous save.
[Fixed] Clients playing as empires in multiplayer now get the first planet pinned and zoomed to.
[Fixed] Hosts were getting pop ups when the master server temporarily didn't respond.
[Fixed] Missing localizations for the object info window's cargo panel.
[Fixed] When opening the planet window for the first time without a planet selected, automatically select your first planet instead of showing an empty window.
[Fixed] Tweaked cargo transfer logic to possibly fix negative cargo storage.
[Fixed] Fixed long-standing issue where multiple objects shared an ID in loaded games. Fixes various issues with loaded games, primarily in multiplayer.
[Changed] Updated Russian translation.
[Changed] Control-clicking in the right click build menu (not build on best) now also pops up the specify amount window.
[Changed] Clicking on a treaty waiting icon in the empire window's empire list now pops up the treaty window.
[Added] Added flags to Effect Events to allow special damage types.
[Added] Maps now have their own .xml files to specify map-specific settings.
[Added] Added various new map shapes: Sphere, Cylinder, Cross, Dumbbell and Clusters.
[Added] Added a new weapon: Phased Energy Beam. Deals low damage, but passes completely through armor (not shields).
[Added] Added float vector.dotProduct(const vector& other) const for scripts.

Dateiname: SR_v1.0.0.0-v1.0.1.8.exe
Dateigröße: 17 MB

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