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Patch - Rome: Total War : Rome: Total War

  • PC
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The Creative Assembly hat einen zweiten Patch für 'Rome: Total War' veröffentlicht, der mehrere Verbesserungen für Single- und Multiplayer-Part enthält. Im Folgenden einige Auszüge aus dem Changelog:

Battles:
  • Fixed missile collision code to reduce friendly fire casualties
  • Reinforcement AI – AI Generals are now less suicidal
  • Fixed phalanx pursuit bug
  • Fixed multiple groups converging on a single point when ordered to move
  • Player can now select between drip-fed and AI controlled reinforcements before a battle
  • Custom battles in both single player and multiplayer involving multiple armies of the same faction are now supported. Armies of the same faction must all be on the same team.
  • Allowed troops defending a city with no walls to leave the wall boundary
  • Allowed men in siege towers to panic to stop men 'fighting to the death' becoming stuck in an inaccessible place.
  • Chariots carrying an officer or the general now get the appropriate health bonus
  • Stopped men on bridges from panicking (thus leading to mass extinctions).
  • Fixed armies withdrawing from an ambush on the battlefield where they couldn't escape the battlefield.
  • You can now see settlements, wonders, ships on adjacent tiles when going down to the battlefield
  • Increased the fatigue combat penalties by 50% to make them more noticeable
  • Fixed amok elephants not killing anyone after they went into a path following individuals.
  • Numerous fixes to the testudo formation, particularly movement in cities, colliding with other testudos and getting stuck in the reform task
Sieges:
  • Fixed siege towers colliding (producing a rattling behaviour), when dragged out as close as possible then ordered to move.
  • Fixed a crash when a unit tries to pick up ladders in deployment but doesn't have enough men in unit.
  • Fixed siege towers creating arrows during deployment when in range and set to fire-at-will, which would all fly forwards in one huge volley when you started the battle.
Interface:
  • Added option to enable/disable unit shaders to graphics options
  • Added option to enable/disable gloss maps to graphics options
  • Stopped ancillary transfer ‘cloning’ issue
  • Added total cost of queued mercenaries to recruitment scroll
  • Sieging armies can now bring up siege equipment scroll when they have no Movement Points
  • Added optional multiplayer quick chat system, and ability to set message duration (in preferences.txt)
  • Added 'minimal UI' for battles, set MINIMAL_UI: TRUE in preferences.txt
  • Added shortcuts for hiding elements of minimal battle ui, F5 – toggle radar, F6 - toggle buttons, F7 - toggle cards
  • Added a button to admit defeat in multiplayer battles
Multiplayer:
  • Added filter check box to game list to filter games that cannot be joined
  • Added ignore player chat button to filter unwanted chat from players in the lobby
  • Players who quit the game now have their armies taken over by AI.
  • Dropping players who have lost contact (either through connection problems or because of a machine lock-up) is now possible.
AI:
  • Improved the AI unit re-training behavior
  • Tweaked the AI subterfuge so that assassination missions, sabotage missions, infiltration missions are actually carried out. Is now less cautious with lower ranked assassins and spies.
  • Tweaked the AI tax level setting code (also affects player-assist)
Dateiname: rometw_1.2_patch.exe
Dateigröße: 56 MB

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