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Patch - Immortal Cities: Kinder des Nils : Immortal Cities: Kinder des Nils

  • PC
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Atari und Tilted Mill haben einen neuen Patch für Immortal Cities: Kinder des Nils veröffentlicht. Dieser bringt bei der Enhanced Edition unter anderem Vista-Kompatibiliät ins Spiel. Nähere Informationen zum Update findet ihr im Changelog weiter unten.

Changelog

New Features

Vista Compatibility
Added Brickyard (new infrastructure building that can store bricks closer to construction sites)
New statues (2 small, 2 large and 1 brick)
3 new fountains and 2 new shrubberies
4 new plazas
2 new shrine variants
New bricklayer home variant
Travel accelerated on roads
Priests are more effective - they now have wives and activate buildings longer
Pyramid construction tweaked (smoothed and accelerated)
Reduced barter times during shopping (making everyone's life a little easier)
Temples made more effective relative to shrines
Papyrus easier to make and more effective
Lessened the effect of Hapi's "No Flood" event
Quickstart Tutorial Scenario
Resources more visible on map & mini-map
Buildings that require additional specific materials now describe what they need when selected
Problems with supply chain are displayed on buildings effected by the problem (e.g., no boats to move things across the river)
"No Problems" indicator (homes and figures show all satisfaction types at all times)
Right-click orders are available on a new button (buildings that house figures with multiple order options now have a button that can be used select from those options)
WASD camera control


Issues Resolved

Crash due to figures unable to attend a funeral
Crash caused by priest migration
World level traders were getting stuck at the edge of the map in some scenarios
Crash when stuck traders were robbed by raiders
Figures sometimes got stuck trying to board reed boats
Service building activation and visitation text was not updating properly
Accessibility keys were not functioning properly within the game and menus
Laborers were not properly using some barge landings
Buildings with docks (barge landings, quays, shipwrights) should now be easier to place
Nobles engaged in leisure hunting were sometimes unable to reach certain targets
Charioteer attack animation updated
Children sometimes skating instead of walking
World level merchant transaction headings were improperly labeled
Shops sometimes refused to sell goods
Four digit prestige values did not display properly
The palace could not be rebuilt if destroyed in the second tutorial
World level sites that required limestone blocks sometimes counted those already used in pyramids
Weapon quantities were displaying improperly on the world level
Several fixes for scenario and campaign text
Save file size reduced
Performance smoothed
Carried resources and animations updated
Townhouse graphics updated
Chariot animations updated
Princess graphic updated
Figures getting stuck in a variety of situations
Crash when a figure is on a boat when its family migrates
Soldiers getting killed or stuck preventing world level combat
Crash due to stuck raiders
Merchant boats sometimes unable to reach the edge of a map
Local barges not reaching docks and preventing barges from being used
Funerals drawing the wrong people to attend them
Nobles not hunting and yachting
Tariffs not assessing actual transactions
Bread from getting goods at exchange or storage areas not being counted properly
Vagrants stuck begging
Reed boats never disappearing
Reporting of demands fluctuating rapidly
Game speed setting causing differences in game play
F1 and ? did not bring up help index
Grain appearing before granary construction completed
Festivals around un-built buildings
Sleds unable to reach barge landings
Sleds and barges switching between each other inappropriately
Figures using bad outside tags
Replaying a campaign scenario could convert it to non campaign
Campaign auto saves not storing all campaign data correctly
Crash with units crossing the river and family migrating

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