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Patch - Din's Curse: Demon War : Weiterer großer Patch für MacOS

  • PC
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1.022
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* increased initial thunderbolt damage, decreased damage per level, and now is effected by lightning mastery
* inferno damage now goes up 10% extra per level (DemonWar) (DeathKnight1728/alstein)
* now get a chest reward for solving 100 wave invasion (DemonWar) (DrShock)
* made solve quest menu a bit bigger to fit text better
* decreased slice time from 1.65 to 1.3 (DeathKnight1728)
* now blood rage lasts 0.5 seconds longer per level (DemonWar) (alstein)
* increased shield bash damage bonus from 0.2 to 0.3 (alstein)
* increased zeal starting damage mult from 0.2 to 0.6 and starting crush from 0.25 to 0.5 (alstein)
* changed cure poison to effect poison, acid, and fire (alstein)
* changed cure poison name to cure
* decreased champion reuse time from 120.0 to 90.0 (alstein)
* increased cleave damage mult per level from 0.125 to 0.135 (alstein)
* increased initial Savage Strike damage mult from 0.5 to 0.6 (alstein)
* revenge now works on crushing blows and deep wounds also (alstein)
* increased retaliation damage mult per level from 0.05 to 0.25 (alstein)
* caltrops ReuseTime now descreses 1 sec per level (alstein)
* thief concentration skills are now linked (alstein)
* feint adds some crushing blow chance also now (alstein)
* spot vulnerability now also gets 0.03 deep wounds mult (alstein)
* ice armor now lasts 10 more seconds per level (alstein)
* increased critical strike damage per level from 0.2 to 0.25 (alstein)
* now reusetime and buff time for flame blade increases 3 sec per level (alstein)
* increased permafrost initial attack speed slow down from -1.0 to -2.0 (alstein)
* decreased Magic Shield ReuseTime from 180.0 to 120.0 (alstein)
* arcane drain damage now goes up 5% extra per level (alstein)
* changed arcane swarm & lightning swarm text to note that damage specified is per projectile (alstein)
* increased marked for death initial debuff (alstein)
* charge ReuseTime now decreases 1.5 per level (alstein)
* fixed shield blast/shield sweep so that it stuns
* decreased Blood Sacrifice damage per level from -2.0 to -1.5 (DemonWar) (DeathKnight1728/alstein)
* increased multishot damage mult from 0.1/0.05 to 0.15/0.15 (Nobear/Nomad_Soul)
* fixed EvidenceWarAgainstTown not being localized correctly (DemonWar) (Bluddy)
* now standing in water gives you a fire resistance bonus (DemonWar) (Max_Powers)
* increased size of each donation, also moved mult to database (DemonWar)
* added test_stressActivities (DemonWar)
* clicks on the NPC menus will no longer go through if not on a button (ZeoZark)
* fixed rain chat (Bluddy)
* decreased food/drinks per point cost from 0.3 to 0.27
* gambling, seedy, and misery world modifiers now change the world more (DemonWar) (tacitus)
* marked some more quests that lead to town attacks as HighStress (Crisses)
* now only normal townspeople can solve quests (Nim)
* decreased armor calc parms from 27/54 to 25/50 (will make armor absorb more damage)
* decreased monster armor per level from 8.0 to 7.0
* added 2.5% inflation to Regeneration and increased its duration by a minute (Max_Powers)
* deep thought now adds 2 magic resistance per level (DeathKnight1728)
* gouge now gets a 5% damage bonus per level (DeathKnight1728)
* changed save version to 101
* donation bliss gets harder and harder each time (per person) (DemonWar) (Bluddy)
* ? and ! minimap icons now get suppressed if npc is in combat (Bluddy)
* changed protocol version to 18
* fixed damage type on flaming arrow, poison arrow, and shock bolt (Arjun123)
* increased rylor damage a little (DemonWar)
* increased rylor bull health and damage a little (DemonWar)
* increased winged rylor speed some (DemonWar)
* increased vortar solider health and armor some (DemonWar)
* increased vortar guardian health some (DemonWar)
* decreased bow strength requirement per level from 2.0 to 1.5 (m0stly_harmless)
* decreased dagger dexterity requirement per level from 4.0 to 3.5 (m0stly_harmless)
* decreased mace strength requirement per level from 4.0 to 3.0 (m0stly_harmless)
* paladins can now use swords (m0stly_harmless/alstein)
* blight now has a 5% inflation on its damage (m0stly_harmless)
* gut now has a 5% inflation on its damage
* changed Freezes target to Freezes/Stuns target (m0stly_harmless)
* increased Adrenaline speed change from 0.1/0.05 to 0.15/0.1 (Max_Powers)



1.021
-----

* aligned the scrollbar better in load character screen
* changed hunter attack icon to a dagger (Crisses)
* no longer say right click to loot on other players equipment (Crisses)
* fixed a bug that let you give armor to monsters (DemonWar) (Ghost Matter)
* changed town attack gated out message to mention it's temporary (SimonDark)
* changed find items for a personal project to be optional (Caal)
* no longer get reputation penalty for failing an optional quest
* now donating to an npc has a chance to make them not start a fight for 10 minutes (might also get them out of a current fight) (DemonWar)
* fixed not being able to solve debt and starving quests at the same time (DemonWar) (Steve)
* removed left click doesn't attack text and fixed cursor while in stealth (Crisses)
* fixed using objects not stopping correctly if object destroyed
* can now convert a healthstone/manastone into a health/mana potion with an empty vial, destroys the stone though (DemonWar) (Tori)
* fixed another issue with displaying potential traps (Alstein)
* added a check just to make sure Din can't starve to death (DemonWar) (Bak)
* improved text in Windows patch installer
* windows patch installer now verifies that destination is where game is actually installed
* fixed a geometry problem with one of the towns
* now fun stats are guaranteed across network to prevent losing stats if lose the wrong packet while playing multiplayer (Pyro/icecube/Tar Palantir)
* decreased traitor posionsed supply, curse, plague chances from money problems (DemonWar)
* fixed poisoned supply not starting with price increase (Bak)
* now on weapon/armor rewards from quests specify name of the item you received
* changed quest giver mini-map blips from a purple circle to ? or ! icons (Bak)
* cold mastery now effects ice prison time correctly (abomination5)
* added kill message for bosses (Manumitted)
* made sure when a quest is given by a monster it's not a unique monster (Manumitted)
* npcs now give you a fair time period to solve a quest (DemonWar)
* flaming arrow, poison arrow, and shock bolt are now physical attacks instead of magic (Nobear)
* zoom keys can now repeat (Bluddy)
* npcs should no longer talk about themselves in the 3rd person with dynamic chat
* dark ritual no longer works on self
* spirit now increases resistances by 0.25 per level instead of 0.2 (Bak)
* changed all decent distractions to minor distractions since nothing actually requires a decent distraction (Deltahawk)
* can now cap number of sounds started at about the same time
* fixed lightning sounds not playing sometimes (Bluddy)
* changed a bunch of things over to new max sound stuff
* added a thank you activity (DemonWar)
* changed protocol version to 17
* changed min version for expansion to 1.021 (DemonWar)
* increased average length of starving quest some (DemonWar) (Bluddy)
* fixed another proc issue (finally), not getting initialized correctly in some cases (L337GTIMKV/Kruztee)
* fixed a typo in a renegade attack quest
* added a bags help topic
* fixed empty item slot highlight text
* now get a random quick tip on loading screen
* get now hit H to see the next quick tip
* added a bunch of quick tips
* decreased monster max damage per level from 1.2 to 1.1



1.020
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* fixed losing name in unshrink quest after npc died (demoss)
* made smaller buttons on npc menus slightly bigger to fit text better (DemonWar)
* mana numbers are now guaranteed network data (demoss/Roswitha/Nobear)
* fixed rogue stealth not breaking when attacking scouts (demoss)
* fixed a npc killed message when credit was the npc
* can now assign mouse buttons to use slots (Jorlen)
* made pet ui smaller to not get in the way of the event text as much (abomination5/pnakotus)
* fixed mouse buttons not working sometimes after being disconnected from server (Roswitha)
* fixed widgets sometimes not releasing mouse properly if something unexpected happens (dhex/GreatStalin)
* completely redid Savage Lair graphics
* moved stuff around on load character screen to look better
* reworked the confirm Delete Character screen to look better
* fixed a collision issue in torment tomb (tacitus)
* decreased traitor use weight from 0.1 to 0.025 (DemonWar)
* decreased tornado chances except for weather machines (DemonWar)
* increased infestation mult from 9.0 to 14.0 to make it a bit easier to find critters to step on (DemonWar) (Emceegyver)
* fixed dark ritual effect being off on some monsters (Bluddy)
* fixed how trap info is displayed on doors and chests
* now prioritize which quest a picked up monster body parts goes to (Bluddy)
* fixed a crash if you bought a beast from the beastmaster by dragging (DemonWar) (Caal)
* added semi-hardcore characters to hardcore heroes but gets a 0.25 multiplier to score (DemonWar)
* can now choose low, medium, or high for jpg screenshots (Stardusts)
* fixed failed to find plans to build a machine text for new machines (DemonWar)
* fixed earthquake machine building other machines text (DemonWar) (Feral23/pnakotus)
* quick sell hotkey no longer works unless buy/sell screen is up (FloodSpectre)
* fixed monetary value of cast time items (Roswitha)
* fixed a crash when meeting monsters can't be put into the same block (Nim)
* no longer save demonic control (DemonWar)
* now need to use skills to destroy a statue dedicated to a player (Manumitted)
* increased perception magic modifier from 5/1.5 to 6/2 (NTJedi)
* reworded some of the acheivements to make it more clear that they were all of the characters combined (DemonWar) (jeremyosborne)
* fixed town sometimes winning instantly
* changed town backup quests from random quests to unique monsters so don't accidently add a ton of optional quests
* decreased critical hit magic modifier from 0.5/0.5 to 0.4/0.4
* now cursor doesn't change based on world when hoving over character screen (Maledictus)
* increased chances of stealing a little (DemonWar)
* decreased money level where npcs will turn traitor for money purposes (DemonWar)
* now npcs can start in debt (DemonWar)
* fixed a trap level issue
* fixed a crash if npc tries to solve own quest (DemonWar)
* fixed a crash when a boss is overthrown and he has an outstanding revenge quest also



1.019
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* stamina enchantments now have monetary value (Manumitted)
* can no longer attack something that is fading out like chests (Manumitted)
* added effect & sound to wind trap
* lists can now use text backdrop (Steve)
* now main game main menu buttons are aligned like expansion
* fixed a few ways that could lead to inifite loops in follow stuff (Bluddy)
* decreased winged rylor and vortar guardian select size (Bluddy)
* made vortar guardians a little harder (Bluddy)
* game now errors out with a useful message if the version of the save is newer than the game or it is corrupt



1.018
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* made sure more barbarians wouldn't spawn during barbarian raids (DemonWar)
* raids should no longer end when you are fighting the enemy (Steve)
* fixed thunderbolt stun working every time (wasp3)
* secret doors will no longer respawn (Manumitted)
* unknown gates will no longer spawn into areas that are respawning (Manumitted)
* made XP Debt capitalization more consistent
* fixed Fake Damek's Cap name (Max_Powers)
* fixed some geometry problems with walls in some of the towns
* fixed Someone from town started the plague wording (DemonWar) (Bluddy)
* decreased npc gift weighting from 0.0125 to 0.01
* on pick character screen shortened character options to 1 or 2 characters and added a key (Archon)
* shortened character options on character screen (Archon)
* fixed a gargoyle, pet, faction complication that was causing NPCs to occassionally attack pets
* can no longer purge pets (fiesher)
* wars with the town now lead to attacks of the correct monster type (Bak)
* prioritize best quests for town summary a little better (Manumitted)
* now get a message if no item reward was given but were led to believe there would be one
* reworded a couple gather quests to be first person and correctly tell you location (DemonWar)
* now defense line on items shows total defense for the item just like armor/damage (Manumitted)
* now meeting quest monsters should stick together better (Manumitted)
* game now saves games out in safer way using temp files
* aligned options on game options menu better
* made unidentified icon more visible
* improved the dropdown menu graphics a little and made it smaller
* hopefully fixed a hiding but not attacking issue
* fixed a hardcore killed by a non-monster saving issue (DemonWar) (RoanokeKeeper)
* made buttons on delete character confirm menu match other buttons
* fixed getting credit for multiple critters on each kill sometimes (DemonWar) (Roswitha/KiloOhm)
* fixed talk to location on flowers quest (DemonWar) (Nobear)
* death skills no longer work on statues (Roswitha)
* statues can no longer turn (Roswitha)
* increased lure monster level per level from 2.0 to 4.0 (Nobear)
* fixed unique monsters starting groups (Bak)
* now cancel id bar if something interrupts process (Manumitted)
* added a small explanation of why Keely doesn't use a bow (Roswitha/Crisses)
* added Quality versions of all of the food so that each food jump is not as extreme
* fixed debt quests incorrectly figuring out if duplicate or not
* fixed npcs starting wars (DemonWar)
* decreased npc job money from 0.25/0.5 to 0.2/0.4 (DemonWar)
* made npcs more concerned about money before they go into debt (DemonWar)
* npcs starting money now rounds up instead of down (DemonWar)
* decreased mining activity weight from 0.2 to 0.1 (DemonWar)
* increased argument weight from 1.0 to 1.25 (DemonWar)
* decreased donate happiness change from 5.0 to 3.0 (DemonWar)
* increased Jealous weight from 1.0 to 1.25 (DemonWar)
* added a mod note in version mismatch error
* fixed war against town evidence quest (DemonWar)
* changed protocol version to 16
* fixed blight effects positioning (Roswitha)
* stat values use commas more often when large
* now more likely to generate a valid item for reputation level up (Nim/Manumitted)
* anti-magic machines now has anti-magic aura (DemonWar) (Roswitha)
* fixed rylor bomb explosion sound (DemonWar) (Steve)
* can now get highlight text from more than 6 status effects on player (Manumitted)
* horror now needs to be in sight to use ice storm. combustion, or poison gas on enemy (Manumitted)
* decreased traitor activities based on debt weight from 0.2 to 0.1 (DemonWar)
* fixed some max attribute display issues (Nobear)
* can now use right click to equip items from shared stash
* fixed ball lightning making too much noise at once (wasp3)
* now new character menu resets back to warrior correctly when last picked was a hybrid (NTJedi)
* sentinels and skeletons can no longer be eaten (cooking skill, scavengers, dimensional gates) (Pyro)
* skeleton archers can no longer get deep wounds
* fixed wars with town duplicates
* fixed followers for all of the monster types
* fixed a failed meeting starting wars with random other monster types (FloodSpectre)
* reworked meeting leading to war a bit
* added another possible consequence to evil artifact quest (FloodSpectre)
* now when buying an item it will actually go where you place it (Vifarc)
* added dvorak option to Windows and Mac (Kaishen/Colonel Blimp/Crisses)
* fixed higher numbered function keys on mac (fab)
* rewrote life steal description some (FloodSpectre)
* fixed a potential char*/string issue with save games
* added more room to get quests screen (Nobear)
* now can get highlight text from more status effects on pets (Max_Powers)
* changed torva shaman body part for quests from headdress to mask (FloodSpectre)
* stuck happens after lock now on doors (Manumitted)
* decreased monetary worth of proc skills on items (Manumitted)



1.017
-----

* improved a couple more ground textures
* now bags always show in hide crappy items mode
* centered options better on set up world screen
* improved rylor bomb effects (DemonWar)
* fixed insane amount of tornadoes being unleashed (DemonWar)
* made pets healing at Din's altar silent (Max_Powers)
* moved pets stance icon some
* fixed healing icon on pet blinking when using Din's altar (Max_Powers)
* increased range npcs would cower from lightning
* decreased tornado lasting time from 60.0 to 45.0 (DemonWar)
* now give feedback to where donated item went (DemonWar) (jeremyosborne)
* fixed prices of cursed items
* now give a little more feedback on lottery (DemonWar) (jeremyosborne)
* npcs fights now last a bit longer, but also longer between fights (DemonWar)
* fixed empty levels near difficulty max (Chumpy)
* fixed petrified npc dialog (ebarstad)
* fixed undead from attacking their own town attack gates (Ghost Matter/FloodSpectre/Nomad Soul)
* changed Brenna's Cap and Brenna's Cuffs to fit set better (Manumitted)
* changed Dez's Cap to fit set better (Manumitted)
* changed protocol to 15
* changed Damek's Gloves and Damek's Cap to fit set better (Manumitted)
* fire, cold, and lightning masteries now get small resistance bonuses (Manumitted)
* changed sign when displaying escape notice numbers (Nobear)
* increased per level damage for ball lightning, ice storm, fire, and poison gas traps from 4/8 to 10/20 (udm)
* exposed max Text Events user var on game options screen (Steve)
* tornadoes should get stuck on the world less now (DemonWar) (Steve)
* tool tip no longer says click to talk on thieves (Manumitted)
* now ignore door clicks when opening and closing (Manumitted)
* now hide easy/hard arrows on set up world screen when out of range (Archon/Nobear)
* changed monster resistances in legendary in expansion back to normal (DemonWar)



1.016
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* levels next to a persistent level are no longer persistent themselves
* fixed a few issues that was keeping levels loaded longer than necessary
* now npcs only get happiness if they kill something in town (DemonWar) (Valgor)
* no longer start on fail quests if solved by npc (jeremyosborne)
* amorphs, plaguebringers, and vortar guardians can no longer be scouts or assassins
* improved a couple more ground textures
* cleaned up decline quest confirm menu a little
* spawning creatures are handled better by town attack quests (Shadowy Figure)
* rescue npcs will no longer call for help when fading out (Steve)
* fixed fire wards auras to have the same range (DemonWar) (Shadowy Figure)
* decreased ReuseTime on EnergyShield from 60.0 to 45.0 (DemonWar) (Alstein)
* decreased ReuseTime on ShieldSweep from 30.0 to 20.0 (DemonWar) (Alstein)
* inferno now lasts 2 seconds extra per skill level but reuse time also increases (DemonWar) (Alstein)
* circle of protection and power are now linked (DemonWar)
* fixed npcs not being able to solve other people's debt/starving quests (DemonWar) (pnakotus)
* fixed npc food price sometimes rounding to 0 (DemonWar)
* fixed ego bows not leveling up correctly (DemonWar) (Nomad Soul)
* made armor absorb more damage (changed from 30/60 to 27/54)
* fixed a way could get message that blank left you a gift (ebarstad)
* fixed a few quests from showing up on townperson and steward
* now clean up extra level items when quest is failed or completed (EternalChampion)
* fixed a couple tornado issues (DemonWar)
* improved a few more ground textures
* war master now has a town armory slot where any item placed there is automatically allocated to a town npc or proceeds are added to the town lottery (DemonWar) (pnakotus/FloodSpectre)
* added a town lottery (money comes from unused town armory and donations to Din) (DemonWar)
* changed protocol version to 14
* added a few outfitting quests (DemonWar) (abomination5/FloodSpectre)
* no longer show quest button if no quests available from that npc
* shields now add to your block stat (FloodSpectre)
* increased Spot Vulnerability armor piercing from 25 to 35 per level (Manumitted)
* increased Armor Melt armor piercing from 30 to 45 per level (Manumitted)
* increased magic shield absorb damage from 40 to 60 per level, but lowered duration from 60 to 30 (Manumitted)
* now using Din's altar also heals pets
* anything that blocks spells also blocks monsters from raising the dead (Roswitha)
* undead, orc, and dark elf totems should no longer spawn in levels without their respective faction (Manumitted)
* totems can no longer be stunned (Manumitted)
* starting durability now takes into account durability enchantments (Manumitted)
* fixed a focus issue with input key box on mac (Colonel Blimp)
* no longer get don't have quest message if click on fading out delivery npc (Manumitted)
* totems and dimenstion gates can no longer get deep wounds (Manumitted)
* now show reputation loss on unsavory vendors (Manumitted)
* will no longer use keys from stashes (Manumitted)



1.015
-----

* can no longer play too many barrel break sounds at once (dhex)
* now quest npcs that die effect happiness and relationships (DemonWar) (udm)
* now print Doesn't meet requirements when pet can't use item (Ghost Matter)
* skeleton archer pets will now use health/lifestones (Ghost Matter)
* fixed if full inventory and use 1 empty vial, object no longer ends up on ground (DemonWar) (Tori)
* reworded cursed slow proc to be more clear (jeremyosborne)
* no longer lose name in cure quests (icecube)
* reworded fire strike description to be more clear what damage is based on and what type of damage (DemonWar) (FloodSpectre)
* fire mastery now enhances fire strike (DemonWar) (FloodSpectre)
* fire mastery now enhances inferno (DemonWar) (FloodSpectre)
* now show time limit for fire elemental and wards (DeathKnight1728)
* fixed escape picking leave option on confirm leave screen (Sinister Stairs)
* linked ward skills (DemonWar)
* any players with skill points in linked wards will get skill point/money refunds automatically (DemonWar)
* made chat sound louder
* now can only get level cleared once per dungeon level (pnakotus)
* added a separator to make drop down boxes a little more clear (Amberjoy)
* now invasion position changes each wave (DemonWar) (Nobear)
* fixed Building Something quest for expansion (DemonWar)
* now when a unique monster quest is failed, the monster is removed
* fixed a missing unique monster when a unique monster leaves and there is a revenge type quest (Ghost Matter)
* now building something quest only builds 1 thing if you fail
* fixed an issue with trying to add a new apothecary/steward when no space for them (Sinister Stairs)
* reputation gain prints are now green, while losses are red
* now print better leave town message if banished (DemonWar) (Ghost Matter)
* made gambler quest a little harder (Nobear)
* decreased Possession reuse time from 120 to 60 seconds (DemonWar)
* world is now paused on set up world screen (Sinister Stairs)
* fixed poison ward attack speed effect not working correctly (DemonWar) (DeathKnight1728)
* fixed ward effects not leveling up correctly (DemonWar)
* now lightning wards also add critical hit bonus (DemonWar) (DeathKnight1728)
* fixed saurian mage lightning sometimes not casting (jeremyosborne)
* rewrote debt, mining, and starving quests to be first person (DemonWar) (FloodSpectre)
* reworded evidence quests slightly (DemonWar)
* xp and reputation prints now use commas when large
* can now double click on quests to accept them
* can now hold down button to keep attacking things like barrels when clicking on their label
* fixed special rooms spawning more than once
* fixed a town lost message (Julie)
* adjusted player name box to fit longer names
* improved a couple more ground textures
* changed the wall outside geometry in 6 town levels to look more appropriate
* adjusted the buttons a bit on the main menu screen to look better with new demon added (DemonWar)
* reworked powerup icon textures (DemonWar)
* fixed a couple set up (instead of setup) issues (Roswitha/Valgor)
* fixed a recharged teleport stone not saving correctly (DemonWar) (Roswitha)
* can no longer fill multiple vials from one pool when pausing (DemonWar) (Roswitha)
* now show all levels in set up world screen, but unavailable are greyed out and explain why (Steve)
* radically changed the armor formula for how much damage is absorbed
* radically changed the resistance formula for how much damage is absorbed
* fixed ResistanceBonusDesc stuff (DemonWar) (Caal)
* increased wampir blood damage from 1.5/1.0 to 6.0/1.5 (DemonWar) (Alstein/James Johnson)
* replaced DC logo with DW logo on other menus (DemonWar) (Steve)
* now mention stack size on Demonic Roar, Blood Sacrifice, and Spirit Strike (DemonWar) (Shadowy Figure)
* decreased shield sweeps initial damage penalty from -1.0 to -0.6 (DemonWar) (Alstein)
* decreased monster ResistancePerLevel from 3.0 to 1.0
* decreased monster resistance mult in higher difficulties
* at least for now turned off abandon penalty in non-hardcore
* fixed another issue with BuildingSomething quest override (DemonWar)

Dateiname: DCMacPatch1022_OSX.zip
Dateigröße: 9 MB

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