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Patch - Din's Curse: Demon War : Umfangreiche Änderungen für Windows-Fassung

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1.014
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* removed gray from Padded Cowl icon (FloodSpectre)
* removed gray from Linen Leggings icon (FloodSpectre)
* the rogue's precision skill now increases critical hit and deep wounds chances (Manumitted)
* fixed some npc dialog when another npc was killed by an npc (DemonWar) (GreatStalin/Aet)
* slightly reworded Black Market Vendor's intro dialog (Manumitted)
* increased blackmarket vendor magic chance and reputation penalty (Manumitted)
* improved various ground textures in the dungeons
* improved various wall/cave textures
* fixed a missing magic modifier on Imp Slayer
* fixed a secret in ScowlingDenDW (DemonWar)
* increased MaxItemGenerationTries for level item quest from 10 to 100 (Bomphav)
* fixed magma trap damage (and similar issues with traps adding a status effect) (Manumitted)
* now start at a random time of day
* skulls no longer fade out for in the way purposes
* widened select character ui to make it fit character options better
* fixed a text overlap issue on world map (jeremyosborne)
* fixed Breach spelling (DemonWar) (Magitek)
* improved a few textures
* changed license string text a little to be more clear which key it is talking about (expansion or main game)
* fixed a family heirloom quest spelling issue (Magitek)
* made vortar solider/raider selection size more reasonable (DemonWar) (Magitek)
* increased time of wards and circles slightly to make them not blink on and off (DemonWar) (Magitek)
* decreased traitor poisoned supply, plague, and curses a little (DemonWar) (Steve)
* decreased lost shipment chances a little (DemonWar) (Steve)
* now display prints above npcs a bit longer (DemonWar) (Magitek)
* fixed QuestTextMonsterQuestItemRitual issue (DemonWar) (Caal)
* fixed a couple typos with ritual quest (DemonWar)
* fixed a way that quests weren't failed if npc died (Aet)
* fixed town attack plural/posessive issue (FloodSpectre)
* changed Teleport stone found to Teleport stone materials located (DemonWar) (FloodSpectre)
* added some explanation to the new machine world modifiers (DemonWar) (FloodSpectre)
* fixed Rowdy description (DemonWar) (Nobear)
* improved supply poisoned and curse quest text some (FloodSpectre)
* added new sound for new chat message (Magitek)
* made exploding barrel explosion effect match damage radius (Bluddy)
* increased block reuse time from 2.0 to 6.0 to balance a little
* changed Tover's Bracers to better match level of the rest of the set (Ghost Matter)
* fixed yellow wall alignment in a few towns
* fixed turned off damage numbers to include misses and critical type prints also
* fixed talk to part of recover body quest (DemonWar) (Nobear)
* made finding a valid location for monsters a little more sure
* made entity purging smarter if the first try fails
* now when gating to town and a gate is blocked, you will teleport as far up as possible (DemonWar)
* on group split apart message, no longer tell you monster type
* fixed truce message localization (Ghost Matter)
* added a little more room to win screen so less likely to need to scroll (Bomphav)
* made skill tabs a bit bigger to fit longer specialty names better (Bomphav)
* aligned stack size a bit better
* now chat messages are green (Nobear)
* now get a more informative message if a player kills an npc
* can no longer kill inanimate objects to get extra level cleared bonuses (Hirato)
* fixed lightning ward effect/name (DemonWar) (Magitek)
* improved cross caverns and savage lair graphics
* mods interact with expansion better now (they don't accidently shift the database loading order) (DemonWar)
* changed network protocol number to 13
* fixed scroll bar on multiplayer select character screen
* fixed rylor bomb damage (DemonWar) (Steve)
* added a Low Stress world setup option
* fixed normal pace modifier showing up as blank line on world map (DemonWar)
* now show hunger when you highlight starving status effect icon (DemonWar) (Archon)
* made referencing database by index a bit safer
* fixed how world day was being sent across network
* fixed Earth Mastery not increasing Nature Revenge's damage (CaparroZ)
* moved skill level numbers a bit to fit better
* Brood & Scarabus can no longer kidnap people (Shavastak)
* fixed rupture armor proc magic modifiers not showing up and not being on hit
* renamed Malice the torva to Bile, was 2 monsters names Malice
* two handed mastery now applies to maces and staves (DemonWar)
* fixed backup translations for a non-English language mod with expansion (DemonWar) (DetlevH)
* now print a Don't meet requirements message when using a too high item (SimonDark)
* changed acid weapon effect (DemonWar) (icecube)
* ward effects toned down a bit to block view less (DemonWar)
* vendors can no longer starve to death (DemonWar) (Aet)
* npcs can now officially wear leather armor (DemonWar) (FloodSpectre)
* pit traps no longer work in town (FloodSpectre)
* added another hint to evidence quests (DemonWar) (Ghost Matter)
* now 100 wave invasion's waves get quicker each time (total time less than 2 1/2 hours now) (DemonWar) (Nobear)



1.013
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* made one of the secret objects a little easier to see
* updated year in copyrights
* fixed a collision issue in abandoned crypt (DemonWar) (kerzain)
* improved Demonic Tomb wall look (DemonWar)
* decreased rylor bomb time a little (DemonWar)
* changed one of Shadowclaw's enhancements from regeneration to lightning resistance (Steve)
* can no longer have more than one teleport stone quest at the same time (DemonWar) (Steve)
* decreased chances for a blocking gate quest (DemonWar)
* can no longer have more than 1 of the same type missing shipment (DemonWar)
* fixed another Raging Hordes spelling (DemonWar) (iligiann)
* fixed some issues in demon gate text (DemonWar) (FloodSpectre)
* kralls now have a deep wounds bonus (DemonWar) (FloodSpectre)
* added Krall Mark to Krall Worker text (DemonWar) (FloodSpectre)
* fixed mining quest wording (DemonWar) (Nobear)
* fixed mining quest telling you where npc is (DemonWar) (Aet)
* made Two-Handed Mastery a bit more clear that is sword/axe only (DemonWar) (Sinister Stairs/Nobear)
* decreased infestation numbers a bit (DemonWar) (Ghost Matter)
* changed Level cleared message to include level name (Aet)
* changed Setup World to Set Up World (Roswitha)
* increased MonsterKilledMonsterWarChance from 0.005 to 0.01 (udm)
* no longer allow a bunch of characters like ? in player name (Roswitha)
* made duplicate player names check smarter
* fixed issue with player name with all unallowed characters
* fixed saving world size (DemonWar) (iligiann)
* fixed a TownSaved message typo (FloodSpectre)
* improved spiritstrike sound (DemonWar) (Jakobrogert)
* improved impale sound (DemonWar)
* no longer change torch light offset when not lit (network issue)
* torches no longer flicker in multiplayer games (network issue)
* fixed a small issue where might speed up data rate at client connection
* changed baselines a little to assume looping idle anim
* no longer send time played to client as much
* no longer send player position data back to same player (unless server controlled)
* now when sending client positions to client, skips if theirs
* torch light offset baseline should be more reasonable now
* fixed monster baseline having a light color
* no longer send npc money or happiness unless selected (DemonWar)
* fixed a collision issue in Scowling Den (Sinister Stairs/Gmer)
* made gate into town quest optional since it is hidden (DemonWar) (Steve)
* increased normal pace just a tad (DemonWar)
* now get a gate unblocked message when blockers are killed (DemonWar) (kerzain)
* network message no longer does any delta compression if local
* improved ravage sound (DemonWar)
* changed expansions min version to 1.013
* fixed vortar guardian krall spawn rate (DemonWar) (DeathKnight172cool
* toned barbarians down a little bit (DemonWar) (Sinister Stairs)
* increased demon control strength per level from 4.0 to 5.0 (DemonWar)
* increased max timeout for network messages at beginning that are bigger or need loading
* fixed world size draw ordering on set up world screen
* added NPC pace options on world setup (DemonWar) (Nobear)
* fixed Eyes misprint (icecube)



1.012
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* fixed extra poor town world modifier entry (DemonWar) (jeremyosborne)
* fixed equipment spelling (DemonWar) (FloodSpectre)
* fixed vanquished spelling (DemonWar) (Nobear)
* fixed a wording issue in starving quest (DemonWar) (GreatStalin)
* reworded mining quest text a bit (DemonWar) (FloodSpectre)
* fixed Overlord has sent X to block gate text (DemonWar) (Nobear)
* now place in quest list resets when shown again (Sandra/Steve)
* normal pace in Demon War now goes a little slower (0.2) (won't change until a new world though) (DemonWar)
* decreased unhappy traitors useweight from 0.25 to 0.20 (DemonWar)
* moved mismatching version check to be before other database things so get more useful critical error
* decreased rylor bomb UseCheckTime from 1.0 to 0.5 (DemonWar) (FloodSpectre)
* added a little text to help with npc equipment (DemonWar) (jeremyosborne)
* fixed a quest Location print issue
* now mention that evidence is in town (DemonWar) (Brian Rubin)
* reworded Rabbit's Paw achievement some (DemonWar) (jeremyosborne)
* fixed skeleton warrior helmet placement
* made starving quest a little more clear about the money part (DemonWar)
* fixed invasion quest ending early (DemonWar) (GreatStalin)
* no longer show skip button on invasion quest (DemonWar)
* made invasion mode more reliably start (DemonWar) (Stardusts)
* fixed weird vendor warning and vendors never leaving in non-expansion (jeremyosborne)
* decreased stoneskin monster enhancements (Steve)
* fixed Hordes spelling (Kruztee)
* can no longer have multiple curses or multiple plagues at same time (Steve)
* fixed no longer a town town luminary print (DemonWar) (Feral23)
* decreased traitor debt use weight from 0.25 to 0.20 (DemonWar)
* now correctly remove evidence when any evidence quest is failed (DemonWar) (joku)
* now npcs that starve to death are always removed correctly (DemonWar) (Tori)
* decreased rowdy modifier from 0.25 to 0.15 (DemonWar) (Caal)
* decreased debt/starving quest rewards (DemonWar)
* fixed a punctuation error in Circle of Power desc (DemonWar) (FloodSpectre)
* reset invasion completed flag (DemonWar) (Nobear)
* made anti-magic area a little less graphics intensive (DemonWar) (Archon)



1.011
-----

* fixed orc special abilities in bestiary
* added variant names to bestiary text
* added velocityChangeChance to particles
* added velocityChange to particles
* added bounceHeight to particles
* can now specify MaxLife for all entities
* added jpg reading support
* can now show logo at startup
* hazards can now spawn other objects randomly
* now liquids shouldn't stack on top of each other
* no longer cap armor absorb percent print (Nobear)
* monster skills no longer use mana (is just confusing)
* status effects can now attach more than 1 effect
* fixed attacks not always showing animations from monsters
* doubled monster resistance enhancements
* resistances work better on dots now
* added clearEnemies to skills
* fixed turning off XP numbers option (Castruccio)
* fixed a dialog misspelling and missing word (Roswitha)
* will no longer use up a health or mana potion if used but already full (NTJedi)
* now get rewarded for quelling town attacks
* now maxfps user var saves
* added getGetAllDatabaseEntryValues to make database entry lists easier
* no longer show time left on status effect text when on an item (not actually applied yet)
* fixed an issue with spawning variant quests
* added a generic way to start quests on new town setup
* added a generic way to start world modifiers on new town setup
* fixed gap in town3 wall
* can now specify monster type or monster archetype directly in town attack quests
* moved blink distance to database
* can now tell beams to go in a random direction (randomEndPoint length)
* got rid of old unlocks
* simplified money prints
* fixed gate-unlocking spelling (Roswitha)
* now exe checks its version compared to data
* fixed player double light
* increased player light to match loss of double player light
* rearranged world options
* fixed divine intervention animation
* removed light from a couple of objects
* there is now an icon that shows if you are displaying item names or not
* added switch places option to delivery NPCs (Roswitha)
* now personal quests can lead to gifts
* improved boss text slightly
* added noDuplicatesOfSameType option to quests
* added AlwaysMaxLevel option to quests
* now note which variant is shown in bestiary
* added movement speed magic modifiers
* no longer set position if didn't move (minor speed/memory improvement)
* made getAnimationIndex use a static array instead of dynamic (much less memory allocations/deallocations)
* added a couple of temporary entity arrays for Game to use (much less memory allocations/deallocations)
* fixed 2 memory leaks in ItemBase::clear
* fixed money prints when 0cp
* cast time now worth twice as much (Manumitted)
* durability now worth less (Manumitted)
* decreased cast time bonuses from magic modifiers from -0.02 to -0.015
* chaos lord pet no longer uses fear skill
* renamed buildInventoryData to copyInventory
* added InventoryBase::copyGroup
* moved town attacks to the edge of town instead of the town center
* armor is doubled for critical hit calculations
* resistance is doubled for critical hit calculations
* now change 1, l, and L to I in keys to make them easier to type in
* increased unique chest chance from 0.1 to 0.2
* special rooms are no longer purged or respawned
* spiders now leave spider webs that don't spread on their own (Bak/wasp3)
* fixed some of the party member menus not selecting the entity correctly (jeremyosborne)
* earthquake events no longer do any direct damage (can still cause cave ins though)
* made it a bit easier to avoid cave ins
* added autoClick to widgets that conditionally allows an automatic click a specified time later
* can now set the user var autoStartServer to have the server automatically restart when world is won or lost
* also added autoStartServerUseMin, autoStartServerUseMax, and autoStartServerLevelChange options
* fixed Nequam's Tunic missing a modifier
* improved some text for Slayer quest
* made menu mergeWith able to override/add some commands also
* now show world level in quest title to make it easier to find quests in the same area (Steve)
* unique spotted quests can now spawn special rooms stuff
* fixed a stat calculation ordering issue (showed up in hardiness) (NTJedi)
* changed plate mail type Mithril to Platinum
* changed plate mail type Adamantium to Titanium
* decreased flaming arrow, poison arrow, shock bolt, exploding arrow, and serrated arrow time from 1.65 to 1.3 (Kris)
* fixed basic axe skill using 2 handed axe icon (Steve)
* fixed a potential crash in Level::hasHouse
* now clear enemies when a sentient changes level
* fixed blank town attack quests (Steve/Sandra/Scotty)
* fixed some ui alignment issues on keyboard options screen (Sandra)
* changed nevermind back to never mind
* spider webs now catch on fire
* increased monster armor from 6.0 to 8.0 per level
* fixed npc attack timing
* fixed zombie attack timing
* increased needed experience a little after level 50
* fixed quest variants not spawning correctly
* fixed LevelCleared not being localized
* increased traps health mult from 1.0 to 2.0
* secret found no longer gets added to log file
* Item in chest broken no longer logged
* money stolen message no longer logged
* decreased evil gate unique monster spawn chance from 0.1 to 0.05 (Steve)
* increased holy shield obelisk from 10.0 seconds to 15.0
* now check to make sure not adding multiple traps/fake traps to doors/chests/ground traps
* fixed getBaselines clearing objects instead of deleting them
* fixed 2 memory leaks in Sentient::addStatusEffect
* safeguarded createSkin so don't make more than 1 skin
* fixed 2 memory leaks in ItemBase::clear
* fixed a small potential memory leak in Player::reputationLevelUp
* removed extra clear in SkillListBase::clearList
* fixed memory leak in swipe code
* now leaving players in multiplayer game cancel quests correctly
* changed PackedData::addFreePackedDataObject to delete object if too big and keep if small
* increased max food stack from 8 to 10
* now make retail price font size bigger if more expensive than current item
* now there is a max time before a recruit a new warmaster/apothecary/steward quest comes up (Steve)
* added fireworks to granted freedom reward (Steve)

Dateiname: DCBeta1014.exe
Dateigröße: 6 MB

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