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Patch - Blood Bowl : Frisches Update ab sofort verfügbar

  • PC
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Der Patch auf Version 1.0.1.5 zu Blood Bowl ersetzt den Patch 1.0.1.4, der seitens des Publishers zurückgerufen wurde.

Changelog 1.0.1.5

  • Players with the Chainsaw skill can't use Frenzy nor Multiple Block
  • Knocked Out players with the Secret Weapon skill are now correctly sent off by referee at the start of a drive
  • Blitzing with a knocked down player now correctly uses Blitz
  • Fixed characteristic increase skills not working in some case
  • Casualty SPPs are now properly awarded when apothecary is used on a casualty
  • Added a limited number of in-game pauses in multiplayer
  • Journeymen are now added before petty cash
  • Teams can hire Star Players in the open league
  • Private league owner can now change results of current day's games even if games have been played
  • Regional public rooms have been added in the multiplayer lobby
  • A multiplayer game where one of the player disconnects at the loading screen should now be discarded
  • Multisampling has been set to 1 in the option

Probleme, die mit dem 1.0.1.3 Patch behoben wurden:

  • Optimization of stadium #6 available in the tutorial and optimization of the campaign #1 that needed more resources than usual for some configurations.
  • Dirty words filter applied on Teams and Players names.
  • Saves loading process corrected to prevent corrupted saves files.
  • Timeout after invitations will last 20s more to provide time to players to join a party.
  • Getting a 6 during a Pass roll will always result in a perfect pass.
  • When « Get the Ref » occurs in the first half, players with Secret Weapon are not sent off by the referee at the second half.
  • When the Fanatic pushes a player who’s already lying on the floor, one move is consumed.
  • Horns skill now correctly works.
  • Problem when combining Multiple Block and Guard is now solved.
  • The ball may now be caught by the team which benefit from the “Blitz” kick-off event.In some cases, at the end of a match in which a non-critical synchronisation problem occurred, statistics were not always registered. This is fixed, the match will now count.

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