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Patch - ArmA 2 : Frisches Beta-Update zum Actionspiel

  • PC
  • PS3
  • X360
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Auch bei ArmA 2 geht das Bugfixing munter weiter, so dass ab sofort ein neuer Beta-Patch zur Verfügung steht:

  • [58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • [58797] Fixed: Time of day synchronized on client after connection to server.
  • [58788] Command line argument -cpuCount=NNN to override cpu count detection.
  • [58758] Removed mouse smoothing to reduce mouse lag in some situations.
  • [58729] Fixed: Simulate speed of sound
  • [58727] Fixed: fire from rifle distort sound
  • [58704] Fixed: Crash by malformed input to a diag_log scripting function.
  • [58701] Fixed: Muzzle flash was seen dark in some weapon optics.
  • [58698] Improved: Audio volume settings
  • [58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • [58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
  • [58643] Fixed: bike rider can be no longer healed
  • [58625] Known issue: Players are forced to reconnect after MP Load on server.
  • [58608] Fixed: no particles effect when hit object with destructNo
  • [58600] Fixed: Player connected to loaded game was sometimes frozen.
  • [58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
  • [58579] Fixed: Possible crash with laser designator active.
  • [58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
  • [58551] Fixed: Infinite looping of commands 'Stop' in radio.
  • [58536] Fixed: Leaning 'limits' do not work in TrackIR
  • [58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
  • [58494] Improved building destruction
  • [58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  • [58486] Fixed: Rainbow could be visible even with sun below horizon.
  • [58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  • [58471] Fixed: missiles should pass through vegetation
  • [58413] Fix: 3D editor - civilian and resistance units did not work correctly
  • [58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
  • [58356] Improved: Better airplane HUD visibility both night and day
  • [58348] New: Direct analogue throttle and brake for airplanes now available.
  • [58304] Optimization: Reduced frame stutter near map borders.
  • [58290] Improved: better handling of gravitation for shots (esp. for grenades)
  • [58250] Fixed: Sea surface was not rendered in NE area out of map.
  • [58244] Fixed: terrain surface was sometimes using wrong parallax map.
  • [58239] Fixed: grenade could destroy a building just by impact
  • [58236] Fixed: Radio messages sometimes echoed
  • [58211] Fixed - Team switch did not work when player died
  • [58206] New: More flexible configuration of Flares in the config (brightness, size)
  • [58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  • [58189] Fixed: Prevent killed units reporting who killed them.
  • [58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity

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