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Patch - Star Ruler : Spiel weiter eingedeutscht

  • PC
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[Fixed] Saves with manually obsoleted blueprints were not loading correctly, leading to empty ship lists and crashes.
[Fixed] Civil acts were not affecting labor rate.
[Fixed] Use tool orders were ignoring the hull's orbit targets setting.
[Fixed] Floating point errors were accumulating into the ships damage stat, leading to repair tools continuously firing.
[Fixed] Victory message is no longer displayed when you start a game with no AIs.
[Fixed] Explosion effects would sometimes randomly appear in the system when you started a game.
[Fixed] When selecting a color for your empire the window would sometimes get stuck dragging.
[Changed] Beam weapons now also have a random component in their firing delay.
[Changed] Pirate raids now become less frequent at lower difficulties.
[Changed] Updated Russian translation.
[Balance] Reduced improvement rate of stealth hulls. Capped their effectiveness at 95%.
[Balance] Cargo bays and Ammo storage now scales to a higher storage.
[Balance] Fuel Cells now scale in the same way as cargo bays.
[Added] Subsystems in the damage report window now display their current level.
[Added] Entry in the right-click menu to select all ships in a system with the same blueprint as the one you clicked on.
[Added] Stations can now be retrofitted at the planet they are orbiting. It will cost 20% more than usual (up to 60% of the cost of building a new one) to represent the cost of moving it down and launching it back up again.
[Added] Added localized versions of various graphical buttons for French and German.

Dateiname: SR_v1.0.2.0-v1.0.2.2.exe
Dateigröße: 994 KB

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