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Patch - Lords of Magic: Special Edition : Erste Aktualisierung für Sonderedition

  • PC
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WHAT THE PATCH FIXES
======================

1. Dungeon Balance
Panthers and Goblins will no longer appear where they do not belong. Some caves have been made easier.

2. Lord Editor
Clicking CLEAR will now clear all units in the Units Purchased Window (excluding the Lord).

3. Centaur Caves
You can now enter centaur caves above and including level 5.

4. Barbarian Arena
The requirements for the Barbarian Arena are accurate with the manual.

5. Altar Of Sacrifice
The Altar Of Sacrifice will distribute Mana and Experience correctly.

6. Autocalcing Spells
The following spells could cause problems when autocalcing a battle. They have all been fixed.
Possession
Spirit Warrior
Walk Among Us
Heroic Demise

7. Spawn Cave Spell
The Spawn Cave spell will now work on any of the caves. It will also not work on multileveled dungeons, which could cause
errors due to only the first level of the cave being respawned while the computer thought both levels were respawned.
The result was upon entering the second level of a respawned cave the player was ejected to the overland map.

8. Barter Dialog
Fixed display glitch that could occur after barter dialog was closed.

9. Summoning Giant Spiders
You can now summon Giant Spiders more than once.

10. Enemies Using Your Buildings
Enemy units can no longer use your Capital Buildings (Barracks, Thieves Guild & Mage Tower).

11. Fire Quest
You retain the Flame Arrows spell when starting a new game and playing the Fire Quest.

12. Order Quest
a. Morgan's Chapel & Escalon Li Tenebruex: If you kill all the enemies inside, your army will not disappear.
b. Amulet of Fire Protection: Removing the artifact will remove the enhancements.
c. Bruce Sans Pitie: Autocalcing this encounter will not freeze the game.

13. Earth Quest
a. Troll Caves: If you played the Earth scenario from the beginning without exiting, when you got to the troll cave
you got a crash or you went into the cave and your army was not there (just the trolls). This is fixed.
b. Life Great Temple: If you clear the Life Great Temple the people of Life will not swear fealty to you.
Before, there was a problem with Life swearing fealty to you but not giving you its buildings.
c. Life Gold Mine: The Life Gold Mine to the east of the Life Capital now has Life units inside.

14. Hidden Quest
a. Brunhilde's Ship: When you fight the battle where you get Brunhilde, you will get her ship.
b. If a combat happened before the end of turn after exiting Hiordis' House there was a possible crash, this is fixed.
c. If Hagan (or similar special encounter) attacks you (on the AI's turn) right before a turn where initiates arrive,
the dialog after the fight would interfere with the initiate dialog, this is fixed.

Dateiname: Lords_of_Magic_SE_v3.01.exe
Dateigröße: 1 MB

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