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Patch - Field of Glory : Riesiges Update veröffentlicht

  • PC
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It is compatible with the Matrix and Slitherine versions.

The main changes are these:
· There is now a "Check for Updates" button on the main menu. This removes the need to download and install patches manually – it is all automated to ensure you get the latest version.
· 17 new battles.
· Double moves have been added. These allow strategic redeployment of troops within command radius but not close to any enemy.
· Fog of War has been improved so that it’s possible to conceal lines of troops behind each other.
· The evade logic has been changed to make it much more realistic.
· Many AI improvements to make it select better combats, avoid combats it will not win and control its skirmishers better.
· Baggage camps are now worth 10% of the army size, not just 2 points, making baggage a much more important part of the game.
· Adds compatibility to play vs Mac players.

Full list:
· Change: Logic: Cavalry that can evade will now always evade elephants.
· Change: Logic: The point at which the game can end because of victory conditions is now after the end phase events have happened, not before.
· Fix: Logic: In multiplayer, the 'could not give an order' error message would appear after the game had ended.
· Change: Logic: Field fortifications and portable defences now have precedence over terrain elevation when calculating close combat POAs.
· Fix: UI: When watching an AI turn or a replay, the map now pans more appropriately before a ranged attack happens.
· Fix: Logic: Combat cohesion tests were giving incorrect results.
· Change: Historical strengths to 300 for most troop types.
· Change: Logic: A CMT is no longer needed to pursue evaders.
· Change: Logic: When pursuing, battle groups that had charged to the limit of their move allowance no longer get to move one more hex 'for free' when they pursue their target.
· Fix: An out-of-bounds exception in the AI.
· Change: Units that evade as a result of a charge order face in the direction of their evade path.
· Change: Logic: Units that are out-of-command are now prevented from doing double moves.
· Change: Logic: Units will now be prevented from charging impetuously into a hex that is adjacent to an enemy elephant.
· Fix: Logic: Fragmented units are no longer assumed to be able to do impetuous charges.
· Change: AI: Better commanding of poor and fragmented battle groups.
· Add: New high-resolution icons.
· Add: Double moves. Battle groups that stay at a distance of '5' from an enemy to be able to move further than normal (3 extra movement points or double their move, which-ever is less).
· Add: Apple Mac editions of Field of Glory, Rise of Rome and Storm of Arrows.
· Add: In game 'update' system. There should be no more requirements for patches. The system can now check for the latest update and download and install it automatically.
· Change: The multi-player system has been amended to only allow official DAG army lists to be used.
· Change: The anarchy scores required to pass a CMT test to be reduced by one. This effectively reduces the change of anarchy charges.
· Bug: Battle groups should not take part in an anarchy charge if it will disorganise them.
· Bug: Fixed an error in Anglo Irish list, some LB did not have stakes.
· Bug: Fixed an error in some unit graphics.
· Bug: Fixed some minor errors in a number of DAG armies.
· Change: Put 'open' rather than 'pass worded' challenges to the top of the accept a challenge list in the DAG.
· Bug: Sometimes the end game/end turn sequence gives cannot move message.
· Change: When listing your outstanding challenges your own army name and details should not be hidden.
· Change: How replay reveals the line of sight. The aim is to allow a front line to move forwards and leave the back line obscured.
· Change: Allow players to select less than the nominated number of points in DAG batttles to allow mismatched army sizes to assist in campaign games.
· Change: The AI to select an army to the size of the target points, not the number chosen by the player. This allows the player to take less points in to a battle and fight handicapped.
· Change: Baggage is now 10% of the army points, minimum 2.
· Change: Added the army pack version numbers to the splash display.
· AI: Only charge when the chances of victory are high.
· AI: Shooters to only charge when almost sure of victory.
· AI: When charging usually select the target with the one with the most chance of winning.
· AI: When in a melee usually select the target with the one with the most chance of winning.
· AI: When shooting usually select the target with the one with the most chance of causing a cohesion test.
· AI: Usually charge where you can reduce an enemy’s cohesion.
· AI: Fragmented and poor units need to be less aggressive.
· Add: Battle of Allobroges 218BC.
· Add: Battle of Arausio 105BC.
· Add: Battle of Bagradas 253BC.
· Add: Battle of Caer Caradoc 51AD.
· Add: Battle, Caesar in Gaul 54BC.
· Add: Battle, Carthage Cramped 327BC.
· Add: Battle of Chaeronea 86BC.
· Add: Battle of Ebro 216BC.
· Add: Battle of Gaza 312BC.
· Add: Battle of Gerunium 217BC.
· Add: Battle of Himeras River 211BC.
· Add: Battle of Ilipa 206BC.
· Add: Battle of Lautulae 315BC.
· Add: Battle of Nahel el-Haramiah 166BC.
· Add: Battle of Paraitacene 317BC.
· Add: Battle of Philippi 42BC.
· Add: Battle of Sellasia 222BC.
· Add: Battle of The Thames 43AD .

Dateiname: FieldofGlory-Update-Comprehensive-v128.zip
Dateigröße: 410 MB

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