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Titel:
ArmA II
System:
PC PlayStation 3 Xbox 360
Entwickler:
Bohemia Interactive
Publisher:
Peter Games
Genre:
First Person Shooter
USK/PEGI:
Ab 16 Jahren / 18+
Spieler:
Offline: 1 / Online: 2-50
Release:
29.05.2009
Off. Seite:
Watchlist:
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ArmA 2 - Patch v1.03.58814 Beta

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Beschreibung

Auch bei ArmA 2 geht das Bugfixing munter weiter, so dass ab sofort ein neuer Beta-Patch zur Verfügung steht:

  • [58805] Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
  • [58797] Fixed: Time of day synchronized on client after connection to server.
  • [58788] Command line argument -cpuCount=NNN to override cpu count detection.
  • [58758] Removed mouse smoothing to reduce mouse lag in some situations.
  • [58729] Fixed: Simulate speed of sound
  • [58727] Fixed: fire from rifle distort sound
  • [58704] Fixed: Crash by malformed input to a diag_log scripting function.
  • [58701] Fixed: Muzzle flash was seen dark in some weapon optics.
  • [58698] Improved: Audio volume settings
  • [58665] Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
  • [58654] Fixed: Players are no longer forced to reconnect after MP Load on server.
  • [58643] Fixed: bike rider can be no longer healed
  • [58625] Known issue: Players are forced to reconnect after MP Load on server.
  • [58608] Fixed: no particles effect when hit object with destructNo
  • [58600] Fixed: Player connected to loaded game was sometimes frozen.
  • [58589] Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
  • [58579] Fixed: Possible crash with laser designator active.
  • [58570] Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
  • [58551] Fixed: Infinite looping of commands 'Stop' in radio.
  • [58536] Fixed: Leaning 'limits' do not work in TrackIR
  • [58535] Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
  • [58494] Improved building destruction
  • [58487] New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
  • [58486] Fixed: Rainbow could be visible even with sun below horizon.
  • [58480] New: command line option -showScriptErrors introduced to show errors in scripts on-screen
  • [58471] Fixed: missiles should pass through vegetation
  • [58413] Fix: 3D editor - civilian and resistance units did not work correctly
  • [58404] Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
  • [58356] Improved: Better airplane HUD visibility both night and day
  • [58348] New: Direct analogue throttle and brake for airplanes now available.
  • [58304] Optimization: Reduced frame stutter near map borders.
  • [58290] Improved: better handling of gravitation for shots (esp. for grenades)
  • [58250] Fixed: Sea surface was not rendered in NE area out of map.
  • [58244] Fixed: terrain surface was sometimes using wrong parallax map.
  • [58239] Fixed: grenade could destroy a building just by impact
  • [58236] Fixed: Radio messages sometimes echoed
  • [58211] Fixed - Team switch did not work when player died
  • [58206] New: More flexible configuration of Flares in the config (brightness, size)
  • [58198] Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
  • [58189] Fixed: Prevent killed units reporting who killed them.
  • [58142] MP - when unit is respawned, its tasks, diary content and skills are transferred to the new entity

Disclaimer

Trotz einer sorgfältigen Auswahl der hier zur Verfügung gestellten Dateien, Demos, Patches, Trainer, Videos und Movies kann Gameswelt nicht für die absolute Fehlerfreiheit der Programme garantieren. Der Download dieser Demo, Patch, Video, Movie, Trainer oder Hardware-Treiber erfolgt auf eigene Gefahr. Dies gilt auch für ArmA 2 - Patch v1.03.58814 Beta

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