19.06.2007 - Manuel Moser
Download
-
- Beschreibung:
- Patch v1.3 -> v1.4.2 -...
- Grösse:
- 66.2 MB
-
- Beschreibung:
- Patch v1.4.2 Full - 264 MB
- Grösse:
- 267.4 MB
Beschreibung
Changelog:
* player lean, player models lean in the direction of movement (use g_playerLean to scale or disable the effect (client side))
* fix wallhugging on ramps (fix also makes ramps slightly faster)
* horizontal speed fully maintained when crouch sliding and hitting a ramp (previous version had a little dip)
* si_fps limited to 90fps for q4mp/, now declared in gamecode so mods can change their max
* revert the projectile code to 1.4.0, not trying to predict projectiles anymore (the prediction code of 1.4.1 can be enabled with g_predictProjectiles 1 (client side))
* reworked the hit sounds / hit feedback propagation. fixed skipping problems
* change network demo extension to include the protocol number
* fix network demos not setting the si_fps value properly
* fix client prediction being irregular when connected to a TV repeater
* added r_skipSky for a cheap black sky
* fix a crash in single player (sound related)
* fix several SMP-related crashes
* fix a crash in autodownload server
* hud_showSpeed cvar (shows current horizontal speed)
* hud_showInput cvar (shows the input state to learn how to make particular moves)
* s_useOcclusion no longer cheat protected (can be changed by network clients now)
* no gauntlet spinup time, damage is immediate now
* bse_rateLimit defaults to 3, showing all shotgun pellet impacts
* added g_nailTrail, g_grenadeTrail, g_rocketTrail, g_railTrail, g_napalmTrail to disable weapon trails
* updated reference netdemo included for performance tests: id_perftest.ndmo85
Trotz einer sorgfältigen Auswahl der hier zur Verfügung gestellten Dateien, Demos, Patches, Trainer, Videos und Movies kann Gameswelt nicht für die absolute Fehlerfreiheit der Programme garantieren. Der Download dieser Demo, Patch, Video, Movie, Trainer oder Hardware-Treiber erfolgt auf eigene Gefahr. Dies gilt auch für
Quake IV - Patch v1.4.2
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