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Patch - Din's Curse: Demon War : Erneut Update für MacOS veröffentlicht

  • PC
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Changes in version 1.024:
- improved ground textures in Menace Mausoleum
- added Demon War credits (DemonWar)
- higher level monsters no longer get higher chances of critical hits
- fixed smite duration (Bluddy)
- changed max stack on fires to 1 so they are a bit more consistent in damage
- changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
- fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
- added text to specify shock bolt's stun chance (bushwhacker2k)
- chaos lord's fireballs no longer homing (Evander)
- now only get tornados in town when there is a weather machine (DemonWar)
- increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
- moved right click ui to side of the screen in widescreen mode
- moved event text ui to side of the screen in widescreen mode
- moved player ui to side of the screen in widescreen mode
- increased mana needed per level of most skills
- changed protocol version to 20
- decreased zeal mana per level from 2 to 1 (Srulz)
- decreased gaseous form mana per level from 10 to 0
- added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
- once a trap goes off from a chest/door the trap info updates (Manumitted)
- fixed Wampir Whacker spelling (Manumitted)
- moved arrows for right click slots to align with bottom slot
- Sven's Falchion really is falchion now (Valgor)
- added RoyalBlue/Blue to vbulletin export stuff
- moved stashes a little farther apart in one town (Manumitted)
- fixed a collision issue in crystal cave (DemonWar) (Arjun123)
- changed gas leak explosions to fire effect and fire damage (Manumitted)
- no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
- now players get 0.1% magic crushing chance per dexterity (Bluddy)
- added 0.75 strength required per level for cloth armor
- added 1.0 strength required per level for leather armor
- now PowerGainX commands work with per level stuff also (Bluddy)
- now longer status effect icons will blink when they get below 5 seconds left (Evander)
- fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
- increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
- spider's can no longer jump when they can't move (Manumitted)
- added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
- fixed of Religion spelling (Caal)
- fixed time display from midnight to 1am (Caal)
- moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
- shields now have durability (will only effect new shields) (Maledictus)
- fixed some effects not going away correctly when player changes shape (spacehog)
- added MinCharLevel support to skills (for modders not main game) (Bluddy)
- changed frost nova and fire nova procs to come from enemy not self (Manumitted)
- added ui_showSimpleTips back into game options
- now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
- fixed system picking up zip files multiple times
- fixed being able to start a high level world with a new character after loading a high level character (Baki)
- fixed imps not moving sometimes after being resurrected (Pyro)
- now get rid of object if you fail a trigger quest (Caal)
- now non moving enemies doesn't effect rescues
- increased critters during infestation a bit more (DemonWar) (Crisses)
- demon mastery now gets 4% health boost (DeathKnight1728)
- hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
- fixed demonic control on stationary monsters (DemonWar) (Crisses)
- changed a ton of npc dialog (Bluddy)
- moved companion ui to side of the screen in widescreen mode
- randomized hunger a little bit more (DemonWar)

Dateiname: DCMacPatch1024_OSX.zip
Dateigröße: 9 MB

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