Patch - Command & Conquer 3: Kanes Rache : Command & Conquer 3: Kanes Rache
- PC
Frischer Patch für Command & Conquer 3: Kanes Rache.
Changelog
Bug fixes:
- · Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
- · Beacons once again work for subfactions
- · GDI Slingshot and Shatterer icons swapped at the Reclamator Hub to mirror the War Factory
- · Watch tower will now correctly autotarget units at maximum range
- · ZOCOM Shatterer can no longer bypass the overload beam power down by using Call for Transport
- · Sonic fencing will no longer disappear from the armory when healing infantry
- · Decoy Specters will no longer deal the full non-decoy damage if the decoy dies while the weapon shell is in flight
- · Decoy specters will no longer do damage if the decoy dies while the shell is in flight
- · Specters will no longer damage airborne units
- · Nod Crane can now build the Voice of Kane
- · Units will no longer retain the mothership catalyst effect when transported through a wormhole
- · Decoy Tripods can no longer EMP
- · Fixed an exploit that allowed small units to walk along the map border, outside of normal detection, on the Tournament Tower map
Global Conquest:
- · Meta-unit hardpoints will be reset at the beginning of each Global Conquest battle
- · Strike forces can now have spaces in their names
Global changes:
- Level 2 Veterancy bonus increased from +20% damage, +30% health to +25% damage, +40% health.
- All Harvesters: cost reduced to 1600, build time reduced to 16s. This will speed up the time to unit production and decrease the impact of all-in rushes without affecting the early-game scouting phase.
GDI factions – units
- · Guardian Cannon damage increased from 175 to 200
- · Hammerhead: range increased from 200 to 300, speed increased from 150 to 160
- · ZOCOM Orca: clip size increased to 5
- · Rig: unpacked hit points increased from 5000 to 5500
- · Rig stealth detection range increased from 200 to 400
- · Zone Shatterer overload beam damage increased from 1250 to 1500
- · Shatterer and Zone Shatterer: range increased from 325 to 350
- · Orca attack duration increased by 50% per shot
- · Mobile Repair Transport repair drone leash distance increased from 50 to 100
- · Mammoth tank health increased from 10000 to 11500
- · Juggernaut: clip reload time reduced from 5s to 3s
- · Juggernaut and Behemoth: turret turn rate doubled
- · Titan range increased from 300 to 325
GDI Factions – abilities
- · Zone Trooper/Zone Raider jumpjets no longer have a small pre-jump delay, flying speed increased
- · Sniper Team no longer unstealths when using Bombard
- · Sensor pod cost reduced to 100
- · APC minefield cost reduced to 300
GDI Factions – upgrades
- · Pitbull Mortar: upgrade cost reduced to 1000
- · AP Ammo: cost reduced to 2000, build time increased to 60s
- · Hardpoints: build time increased to 60s
- · Zone Trooper/Raider Scanner Pack: upgrade range bonus increased from 10% to 20%, cost reduced from 1000 to 500, build time reduced to 15s
- · Zone Trooper/Raider Autoinjectors: cost reduced to 1000, build time reduced to 30s
- · Stratofighter: upgrade cost reduced to 1000, build time reduced to 30s
- · Composite Armor: cost reduced to 1500, build time reduced to 45s
- · Tiberium Field Suits: cost reduced to 1000, build time reduced to 30s
- · Railgun: upgrade cost reduced to 4000
- · Adaptive Armor: research cost reduced to 1000
GDI Factions – powers
- · Railgun accelerator: rate of fire bonus increased to 200%, cost reduced to 500
- · Orbital bombardment: cost reduced to 3000
- · Supersonic air attack: cost reduced to 2000
Nod factions – units
- · Fanatics: damage increased from 700 to 800, explosion radius increased from 50 to 60
- · Attack bike armor versus cannon reduced by 10%
- · Black Hand raider buggy stealth detection range increased from 200 to 400
- · Obelisk of light cost/build time increased to 2000/20s
- · Specter cost/build time increased to 1500/15s
- · Shadow team: range increased from 200 to 225, clip reload time reduced by 40%, speed increased from 80 to 90, flying speed increased from 100 to 120
- · Reckoner health increased from 2000 to 2200
- · Avatar range increased from 350 to 375, commandeered beam cannon damage increased from 900 to 1100, range of flame weapon increased from 100 to 200
- · Flame tank range increased from 100 to 150
- · Awakened are now much more resilient to missile and cannon fire
- · Enlightened hit points increased from 600 to 650
- · Venom damage, pre- and post-upgrades, increased by 10%
- · Vertigo Bomber area effect radius increased from 30 to 40
Nod factions – Abilities
- · Disruption pod: cost reduced to 300
- · Booby trap: cost decreased to 100
Nod factions – Upgrades
- · Tiberium Infusion: cost reduced to 1000, build time increased to 30s
- · Laser capacitors: cost reduced to 2500, build time increased to 1:15
- · Black disciples: upgrade cost reduced to 1000, build time reduced to 30s
- · Tiberium core missiles: cost increased to 2500, build time increased to 1:15
- · Super charged particle beam: cost reduced to 3000
- · Dozer blades: armor bonus decreased from 25% to 15%
Nod factions – powers
- · Cloaking field: damage vs infantry reduced to 400 from 500
- · Power signature scan: cost reduced to 300
- · Decoy temple: cost reduced to 500
- · Redemption power: cost decreased to 750
- · Radar Jamming Missile: cost reduced to 300
Scrin factions – units
- · Hexapod: ravager addition no longer hits air
- · Devourer tank range reduced from 350 to 340
- · Corrupter healing reduced by 50%
- · Seeker tank armor versus rockets increased 10%, armor versus gun increased 10%
- · Planetary Assault Carrier: damage increased from 45 to 55, health of drones increased 10%
- · Mechapede: disintegrator segment range increased from 150 to 175
- · Mechapede corrupter segment healing reduced by 66%
- · Mechapede ravager segment: range increased from 300 to 325
- · Shard Walker: cost/build time increased to 800/8s
- · Tripod and Reaper Tripod damage increased by 10%
Scrin factions – abilities
- · Blink packs have been tuned to feel significantly more responsive
- · Ion storm healing increased from 2% to 5%
- · Mastermind/Prodigy teleport recharge increased to 20s, no longer works on EMP’d/phased units
- · Cultist, prodigy, and mastermind mind controls (all types) no longer work on Epic Units or commandos
Scrin factions – upgrades
- · Advanced articulators: cost reduced to 1000, build time reduced to 30s, speed bonus increased by 10%
- · Traveler engines: cost reduced to 1500, speed bonus increased by an additional 10%
- · Reaper 17 forcefields: cost reduced to 2000, build time reduced to 60s
- · Shard launchers: cost reduced to 2500, build time increased to 1:15
- · Plasma Disc launcher: cost and build time reduced to 1500/45s
- · Blink Packs: cost/build time reduced to 500/15s
- · Forcefield generator: cost reduced to 4000
- · Blue shards: cost reduced to 2000, build time increased to 60s
- · Attenuated forcefields: build time reduced to 60s
Scrin factions – powers
- · Tiberium vibration scan: cost reduced to 300
- · Infestation power cost reduced to 1000
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