News - Battlefield 4 : Umfangreicher Patch für Xbox One erschienen
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Nachdem DICE zuletzt einen umfangreichen Patch für die PC-Version von Battlefield 4 veröffentlichte (wir berichteten), widmeten sich die Entwickler nun der Xbox-One-Version des Shooters. Das neue Update verbessert die Stabilität und merzt zahlreiche Fehler aus, wie aus dem Battlelog hervorgeht.
Die Fehlerverbesserungen sind nahezu identisch zu denen des PC-Patches. So wurde etwa der sogenannte Sound-Loop-Crash behoben. Außerdem wurde ein Fehler beim Speicherverhalten in der Einzelspielerkampagne ausgebessert. Die vollständige Änderungsliste findet ihr unter dieser Newsmeldung.
Die Patch-Notes im Überblick:
- Various fixes for improving general stability
- Fixed various random deadlocks (the so called “sound loop crash”)
- Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
- Fixed issue with player spawning under the map in Lancang Dam
- Fixed broken collision on containers with open doors. The bug previously made grenades bounce back even though the doors were open
- Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
- Fixed camera glitch when switching weapons while moving in crouch
China Rising: Fixed animation glitch for motorbike passengers ocuring when aiming - Increased damage by 25% for the Stealth Jet 20mm cannons
Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before - Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
- Fix for friendly marker not always showing when needed to, resulting in players shooting team members
- Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
- Fixed a bug where players’ rank icons in the scoreboard would not be updated
- Fixed issue with soldier health showing 1 HP in killcard instead of 0 HP
- Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
Reduced the risk of single player campaign save file becoming corrupt
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